|本页记录了仅存在于Advent of Ascension过时版本的一些特性。|
- 1 已移除实体
- 2 已移除方块
- 3 已移除物品
- 3.1 传送门蓝图和传送门
- 3.2 黑石火药
- 3.3 可升级的剑
- 3.4 初学者之剑
- 3.5 恶魔武器
- 3.6 恶魔盔甲
- 3.7 活力盔甲
- 3.8 炼金盔甲
- 3.9 浊流盔甲
- 3.10 元素箭
- 3.11 传送门蓝图
- 3.12 融化格瑞克蓝图
- 3.13 结构法杖
- 3.14 注魔台蓝图
- 3.15 卡尔颂之晓
- 3.16 符文袋
- 3.17 实验室纯宝石
- 3.18 3.0前的石板
- 3.19 嗜血蓄能器
- 3.20 武器专属图腾
- 3.21 破碎旗帜
- 3.22 动物爆破者
- 3.23 声波加农
- 3.24 Eye Bulb Seeds
- 3.25 Mystic Shroom Seeds
- 4 Removed biomes
- 5 已移除结构
- 6 已移除技能和资源系统
- 7 Removed enchantments
- 8 其他已移除特性
已移除实体[edit | edit source]
破碎神殿生物[edit | edit source]
超级守护者[edit | edit source]
百夫长[edit | edit source]
消逝者[edit | edit source]
波塞冬[edit | edit source]
声频滤波器[edit | edit source]
飓风[edit | edit source]
技能大师[edit | edit source]
炼金大师[edit | edit source]
浊流大师[edit | edit source]
灵魂代理人[edit | edit source]
已移除方块[edit | edit source]
篝火[edit | edit source]
玩具木板和蘑菇木板[edit | edit source]
Tyrosaur Altar[edit | edit source]
The Tyrosaur Altar was removed in 3.2, and the way the player spawns Tyrosaur was tweaked.
Blocks exclusive to biomes that no longer generate[edit | edit source]
Several biomes from several dimensions were removed in version 3.0, though the blocks that could only be found from these removed biomes stayed in the game until version 3.3. As there were many blocks that have been removed, this list is currently incomplete.
已移除物品[edit | edit source]
传送门蓝图和传送门[edit | edit source]
黑石火药[edit | edit source]
可升级的剑[edit | edit source]
在1.0版本中，有三把剑是用升级包升级剑的产物。这三把剑分别是远古微晶剑（Ancient-Crystal Sword）、火焰骷髅剑（Netherskull Sword）和传说血石剑（Precasian-Blood Sword）。这些剑在升级后并没有数据上的变化，只改变了材质。
初学者之剑[edit | edit source]
|钻石战神剑（Diamondhead Sword）||17 (×8.5)||攻击时有2%的概率使使用者完全恢复生命值|
|神剑（Divinity Sword）||9 (×4.5)||死亡不掉落|
|迟钝石中剑（Slowstone Sword）||7 (×3.5)||对缓慢的目标造成5倍伤害|
|特雷斯之剑（Terrestrial Sword）||9 (×4.5)||对附近的敌人造成6 (×3)伤害|
|凋灵石中剑（Witherstone Sword）||7 (×3.5)||对凋零的目标造成5倍伤害|
|迟钝石巨剑（Slowstone Greatblade）||8 (×4)||对缓慢的目标造成4倍伤害|
|特雷斯巨剑（Terrestrial Greatblade）||7 (×3.5)||对附近的敌人造成6 (×3)伤害|
|凋灵石巨剑（Witherstone Greatblade）||7 (×3.5)||对凋零的目标造成4倍伤害|
恶魔武器[edit | edit source]
恶魔盔甲[edit | edit source]
活力盔甲[edit | edit source]
炼金盔甲[edit | edit source]
浊流盔甲[edit | edit source]
元素箭[edit | edit source]
元素箭（Elemental Arrow）是本mod早期时弓和弩的弹药，2.3版本中，它拥有了新的材质并重命名为冬青箭（Holly Arrow）。
传送门蓝图[edit | edit source]
传送门蓝图（Ancient Teleporter Blueprint）是一个蓝图，用于生成大型传送门结构。
融化格瑞克蓝图[edit | edit source]
结构法杖[edit | edit source]
注魔台蓝图[edit | edit source]
卡尔颂之晓[edit | edit source]
符文袋[edit | edit source]
实验室纯宝石[edit | edit source]
纯宝石碎片[edit | edit source]
Realmstone Fragments were removed in 3.0 along with Fragment Temples.
3.0前的石板[edit | edit source]
Main article: Tablets
Before 3.0, the tablets in the mod had a very different function. They were essentially "infinite potions", causing effects (often potion buffs) for the cost of Soul Power. They were crafted with Moondust, which was renamed to Moonstone in 3.0.
Most tablets were status effect tablets that gave potion effects when used. However, a select few were classified as instant effect tablets that gave instantaneous or very short effects. These had a slightly different shape from the status effect tablets.
These tablets were removed in 3.0. In 3.2, new Tablets that were placed in the world and drained Soul Power to provide an area-of-effect function. The names for Tablet of Agility, Tablet of Gravity, Tablet of Resistance, Tablet of Strength, and Tablet of Energy were reused for some of the tablets in 3.2.
状态型石板[edit | edit source]
Click "Expand" for a list of all status effect tablets that were in the mod prior to 3.0.
即时型石板[edit | edit source]
|Icon||Name||Effect||Anima Level Req||Soul Power Cost||Recipe||Item Id||Version Added|
|Tablet of Airhopping||Jump Boost (0:05)||Level 7||1 Soul Power||nevermine:TabletAirhop||2.1|
|Tablet of Creation||Sets Creation to full||Level 38||9 Soul Power||nevermine:TabletCreation||2.1|
|Tablet of Debuffing||Clears all debuffs from the player||Level 13||6 Soul Power||nevermine:TabletDebuff||2.1|
|Tablet of Energy||Sets Energy to full||Level 18||3 Soul Power||nevermine:TabletEnergy||2.1|
|Tablet of Health||Restores player to full health||Level 28||5 Soul Power||nevermine:TabletHealth||2.1|
|Tablet of Hunger||Refills hunger||Level 58||9 Soul Power||nevermine:TabletHunger||2.1|
|Tablet of Peace||Will delete all hostile mobs in a 10x10x10 radius centered on the player.||Level 53||10 Soul Power||nevermine:TabletPeace||2.1|
|Tablet of Rage||Sets Battle Rage to full *Note 1||Level 48||5 Soul Power||nevermine:TabletVitality||2.1|
Click "Expand" for a list of all instant effect tablets that were in the mod prior to 3.0.
嗜血蓄能器[edit | edit source]
The Blood Accumulator was an item used collect Bloodlusts to train Butchery. With 3.2, Bloodlusts no longer required an item to collect, being collected automatically on contact with the player. As such, the Blood Accumulator was removed.
武器专属图腾[edit | edit source]
Totems were mob-like entities that were spawned when using the totem item. When hit, they would drop a random prize. A winning sound would play if the totem's weapon was the prize, and a losing sound would play for any other outcome. All totems had the same odds.
The prizes for the totems were as follows.
破碎旗帜[edit | edit source]
The Fragment Banner was a banner that dropped from all Fragment Temple mobs except the Mega Guardian. It depicted Krasaun's Dawn and a Strange Realmstone. Although all of these were removed in 3.0, the Fragment Banner and its variants remained in the mod until 3.2 due to an oversight.
动物爆破者[edit | edit source]
声波加农[edit | edit source]
Sound Cannons were lottery weapons found in Mysterium. When a Sound Cannon Totem was a winner, one of five Sound Cannons would be randomly selected. All Sound Cannons were identical in stats and function, only differing in appearance and sound.
Sound Cannons were removed in 3.2 due to being out-of-place.
Below is a list of the Sound Cannons:
Eye Bulb Seeds[edit | edit source]
Mystic Shroom Seeds[edit | edit source]
Removed biomes[edit | edit source]
They were removed in 3.0. A biome for Labricon was added in an unknown version and removed in an unknown version.
|Abyssal Shadow Forest||The Abyss|
|Abyssal Eyelands||The Abyss|
|Borean Bubble Forest||L'Borean|
|Deep Fungal Cave||The Deeplands|
|Deepshine Cave||The Deeplands|
|Rock Candy Hills||Candyland|
|Tall Precasian Forest||Precasia|
已移除结构[edit | edit source]
破碎神殿[edit | edit source]
The Fragment Temple was a structure added in 2.4. It was a pyramid-shaped dungeon that added mobs that dropped Realmstone Fragments that were necessary to create the Strange Realmstone that was necessary to enter Labricon. Fragment Temples would spawn in the Haven, the Abyss, Greckon, L'Borean and Barathos, and each dimension's temples would have their own mobs, which are documented earlier on this page.
With the release of 3.0, Fragment Temples were left out of the mod.
Tyrosaur Stomping Ground[edit | edit source]
It was removed in 3.2
已移除技能和资源系统[edit | edit source]
远古之力[edit | edit source]
Ancient Power was the precursor to Energy. For the most part it was functionally identical to Energy, but it was also used as ammunition for Staves before Runes were added. Ancient Power was renamed to Energy, and restylized, around version 1.1 of the mod.
活力技能[edit | edit source]
Main article: Calefaction
浊流技能[edit | edit source]
Main article: Vulcanism
Vulcanism was a skill that was added in the 2.1 update. It was tied to Vulcanes, and using Vulcanes would grant Vulcanism experience. Higher levels of Vulcanism would grant the ability to use different Vulcanes.
It was removed in 3.1.
温度条[edit | edit source]
The Thermal Bar was a removed resource system originally added in 2.0. The Thermal Bar added a "temperature mechanic" of sorts to the mod, where going too long without being near heat sources or eating hot foods would cause the player to freeze to death, slowly taking damage until they warmed up. This mechanic was removed shortly after its implementation due to unpopularity, but it was repurposed into the similar Vitality bar, covered below.
活力[edit | edit source]
Vitality is a removed resource system that was added in 2.1. It was a replacement and reuse of the aforementioned Thermal Bar. Instead of causing freezing to death when left unchecked with no benefits for keeping it full, it instead offered critical hits as a benefit without drawbacks for keeping it empty.
Vitality served as a temperature and critical hit system. The temperature aspect involved the bar going up/down depending on the temperature of the surrounding environment. If the player was in a warm biome, consumed Tea, or stood next to a torch, lava, fire, campfire or life lamp (these were called "heat lamps" at the time), the bar would go up until it reached the top of the meter. If these conditions were not met, the bar would gradually drop until it reached the bottom of the meter. The critical hit aspect of Vitality worked in conjunction with the Calefaction skill. The higher the player's Vitality bar, the more damage a critical hit would do.
Removed enchantments[edit | edit source]
Windfury[edit | edit source]
Windfury was an enchantment that could be applied to scythes. Windfury had a maximum level of III. Holding a scythe with Windfury I/II/III would give the player Speed I/II/III, respectively.
Windfury was removed in 3.0.
The following were the requirements for enchanting a scythe with Windfury based on the old infusion system, which also no longer exists.
|Enchantment||Infusion Level Requirement||Enhancer Required (x4)||Power Stone Required|
|Windfury||Level I: 1
Level II: 31
Level III: 71
|Speed Enhancer||Radiant Power Stone|
其他已移除特性[edit | edit source]
冻伤[edit | edit source]
Freezing to death was a game mechanic accompanied with the Thermal Bar. Whenever the temperature meter dropped to zero, a screen effect that resembled ice would be placed on the player's screen and the message "You need to warm up!" would be displayed in the chat. The player would also slowly lose health while this was occurring. The only way to stop it is to engage in activities that would increase the Thermal Bar, including consuming Tea, standing near a campfire, or by wearing a full set of Thermal Armor.
The Thermal Bar, and thus this mechanic, was removed shortly after its implementation due to its unpopularity.
维度生成[edit | edit source]
Mysterium was more mountainous, with gigantic ravines going down (much like Overworld ravines). The older gen also had caves. The dimension was more natural than the current chunky generation. Was changed in 2.3.
- Random Mystite Lamps could also be found generating around the dimension in 1.0 but were removed in the next update.
The Haven's gen was changed 3 times.
- In 1.0 grass was lime green and the dirt was brown. Islands were also smaller and closer to the void.
- In 1.1 to 2.3 the color of the grass was changed to cyan blue. Islands also got bigger.
- In 2.4 the color of the dirt was changed to purple.
独特的技能大师界面[edit | edit source]
keepAllInventory和keepNoInventory[edit | edit source]
In 2.2, the gamerules
keepNoInventory were implemented. They were supposed to be used with a new Augury-based death system due to the then-developer having issues getting it to work with
keepInventory. As a result, these gamerules were created to override
keepAllInventory was to function as
keepInventory normally did (keep all items on death) and
keepNoInventory would stop the death system from functioning.
However, the death system was unimplemented and although these gamerules remained, the only on-death change added was the Intervention enchantment.
In Tslat 1.1, these gamerules were removed, and
keepInventory became functional again.
伤害限制[edit | edit source]
In 2.3.10, a damage limitation was added in order to reduce the impact of overpowered weapons added by third-party mods that were popular at the time. It was listed as limiting all damage to AoA mobs using non-AoA weapons, and could be disabled with a configuration option. However, the damage limitation that was implemented was inconsistent with this. It limited all damage, including that of AoA weapons, and that of non-AoA weapons used on non-AoA mobs.
It was removed in an unknown Tslat version due to its inaccuracy and unpopularity.
Bosses dropping Hunter experience[edit | edit source]
This was removed in 3.0 due to being unnecessary, confusing, and easy to abuse.
AoA Notice Board[edit | edit source]
Main article: AoA Notice Board
鞘翅削弱[edit | edit source]
Starting in 3.0, when the player used the elytra in any dimension (not just dimensions added by the mod), the elytra would degrade significantly faster than normal. The Unbreaking enchantment could slow this faster degrade.
This was removed in 3.2, presumably due to being confusing and generally unpopular.
Modding API[edit | edit source]
A modding API was added in 3.0 to allow other mods to interact with AoA in a more direct way. The API was removed in 3.3, as parts of the source code itself was made more accessible to other mod developers (see Third-Party Mod Integration/Making an Addon).
- 2018年11月8日02:01（UTC）在官方Discord服务器的general chat channel频道中提到。