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Angrydog001(留言 | 贡献) 小 (以“{{Rewrite|英语Wiki重写进行中}} en:Unused features”替换内容) 标签:替换 |
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+ | {{Rewrite|英语Wiki重写进行中}} |
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− | {{translation}} |
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− | Advent of Ascension有许多的'''未使用特性(Unused feature)'''。这些特性将会实现,但尚未使用。 |
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− | == 未使用特性 == |
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− | {| class="plainlinks" style="width:100%" font-size: 120%;" | |
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− | | width="25%" | |
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− | <center> |
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− | [[File:EarlyBaroness.png|200px]] |
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− | </center> |
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− | | width="75%" | |
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− | === 早期女爵设计 === |
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− | The [[Baroness]] originally was going to be added in the 1.1 update, but was scrapped due to issues and replaced with the [[Hive King]]. |
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− | The old Baroness design was more red, and she had a more generic model. Her subtitle was originally the "Lady of Destruction". Reveals implied that she would've have a different AI then the current Baroness. |
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− | |} |
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− | {| class="plainlinks" style="width:100%" font-size: 120%;" | |
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− | | width="25%" | |
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− | <center> |
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− | [[File:Early Mob Textures.png|180px]] |
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− | </center> |
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− | | width="75%" | |
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− | === 早期生物材质 === |
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− | Reveals have shown unused textures for the [[Coralon]], [[Devourer]] and [[Emperor Beast]]. It is unknown why these textures were scrapped. |
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− | |} |
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− | {| class="plainlinks" style="width:100%" font-size: 120%;" | |
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− | | width="25%" | |
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− | <center> |
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− | [[File:Goldhead.png]] |
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− | </center> |
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− | | width="75%" | |
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− | === 未使用生物:Goldface === |
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− | The Goldface is a scrapped mob for [[Iromine]]. Early reveals of Iromine's mobs show it, but in the end, it was ultimately replaced with the [[Mechamaton]]. Why it was scrapped is unknown, although it could've been to avoid copyright lawsuits with [https://www.google.com/#q=goldface the DC comics character]. |
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− | It is also unknown what the [[Professor]] would've said in place of his Mechamaton quote. |
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− | |} |
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− | === 未使用材质 === |
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− | These textures exist in the game's files, but are unused: |
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− | {| class = "wikitable" |
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− | |- |
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− | ! Item !! Name !! Description |
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− | |- |
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− | |[[File:axeEmberstone.png|link=]] || '''Hellstone Tools''' || The Emberstone tools textures are copied twice in the mod's files, one set of which are called "Hellstone" tools. Quite possibly, Emberstone ore was referred to as Hellstone Ore early in development. |
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− | |[[File:Bone Pellet (Unused).png|32px]] || '''Bone Pellet''' || Unknown what this would've been used for. Possible ammunition for the [[Bone Blaster]]. |
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− | |[[File:FlintBoneSteel (Unused).png|32px]] || || Unused Flint and Steel textures exist in the mod's files. These include a "Bone Flint and Steel", "Fire Flint and Steel", and "Ice Flint and Steel". It's unknown what these would've been used for, possibly in early versions, you could build the portals and light them with the flint and steels. |
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− | |- |
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− | |} |
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− | === 未使用维度 === |
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− | There are two scrapped dimensions: the Overgrowth and the Undergrowth. The concept behind these two dimensions was that the Overgrowth's activity took place on the surface, with it's underground being bare. The Undergrowth was the opposite, its underground was blooming, with a bare surface. |
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− | The dimensions were scrapped due to generation time being a problem. They were eventually replaced Runandor and Barathos, respectivly. |
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− | === 未使用维度迭代 === |
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− | Many dimensions have gone through design changes before becoming what they are currently. Some of these older dimensions existed in earlier versions of the mod: |
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− | * Dirt and stone in the Haven was originally orange. The islands were also smaller. |
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− | ** In extremely early versions, the grass in the Haven was green instead of blue. |
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− | * The Abyss was originally more mountainous, with mountains reaching build limit. The stone was also a different shade of red. |
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− | * Mysterium was also more mountainous, with gigantic ravines going down (much like Overworld ravines). The older dimension also had caves. Random Mystite Lamps could also be found generating around the dimension. The dimension was more natural than the current chunky generation. |
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− | * Runandor was also more natural, with random spotches of land sticking straight up in places. |
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− | Some dimension iterations were shown through reveals, bur have never been released: |
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− | * Iromine had rings that generated in the sky. The dimension's foliage was also different. |
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− | * Lunalus' trees were bushier. |
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− | * The Deeplands was more enclosed. |
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− | * Vox Ponds orginally generated as a normal dimension with hills, as opposed to the flat dimension that it currently is. The toxic ponds generated like vanilla lakes, instead of chunks. |
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− | === 未使用维度特性 === |
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− | Reveals have shown that: |
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− | * Celeve was supposed to have a minigame of some sort. So far, this has yet to be implemented. |
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− | * Barathos was supposed to have underground NPC bunkers. These haven't been added either. |
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− | === 其他未使用特性 === |
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− | * [[Deep Case|Deep cases]] were to be opened at a "case cracking station", instead of by mining them. Opening them would reveal uncharged parts that could be charged at a [[Charging Table|charging table]] to build items<ref name="deepcase">https://twitter.com/MCXolova/status/536295867943518208</ref>. |
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− | * Some Zal were shown with different trades:<ref name+zaltrades">https://twitter.com/MCXolova/status/536295867943518208</ref> |
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− | ** The [[Zal Lunarade Vendor]] originally traded 3 [[Silver Coin|silver coins]] for a [[Sling Shot|sling shot]] instead of one [[Gold Coin|gold coin]]. |
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− | ** The [[Zal Banker]] required 100 silver coins for 1 gold coin, instead of 20 in the current version. |
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− | == 参考 == |
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− | <references /> |
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− | {{AoA}} |
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[[en:Unused features]] |
[[en:Unused features]] |
2018年11月24日 (六) 14:44的版本
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