本页面的(部分)内容需要被翻译。
你可以帮助我们来翻译此页面 |
本页记录了不再成为本Mod部分的特性。 |
本页记录了仅存在于Advent of Ascension过时版本的一些特性。 |
这篇文章列出了本mod中的已移除特性(英语:Removed Features)。这些特性曾经存在于游戏,但后来被移除了。
已移除实体
破碎神殿生物
以下生物仅出现于破碎神殿中。随着破碎神殿的移除,这些生物也随之被移除。
超级守护者
|
超级守护者(英语:Mega Guardian)是加入于2.4版本的生物,它与精神监护者非常相似,而且是唯一一个生成于所有破碎神殿的生物,并且会掉落卡尔颂之晓而不是纯宝石碎片。它没有特殊能力。 |
百夫长
|
百夫长(英语:Centurion)是加入于2.4版本的生物。它会生成于格瑞克的破碎神殿中。它在命中时会对玩家附加紫色雾幕的屏幕效果。 |
消逝者
|
消逝者(英语:Fade)是加入于2.4版本的生物。它会生成于深渊的破碎神殿中。攻击时会附加凋零III(3秒)效果。 消逝者拥有复制能力。当它受到来自玩家的伤害时,有1/4的概率(25%)复制一个消逝者。但如果消逝者周围10个方块内的消逝者数量超过5个,就无法复制。 |
波塞冬
|
波塞冬(英语:Poseido)是加入于2.4版本的生物。它会生成于暴风的破碎神殿中。波塞冬会推开7个方块以内的玩家,这使得玩家很难近战攻击它们。 |
声频滤波器
|
声频滤波器(英语:Sceptron)是加入于2.4版本的生物。它会生成于天堂的破碎神殿中。声频滤波器会对附近的玩家施加强力的压力,使玩家无法跳跃。玩家可以通过台阶、楼梯、梯子和传送来规避此效果。 |
飓风
|
飓风(英语:Torano)是加入于2.4版本的生物。它会生成于爵士的破碎神殿中。飓风会对玩家施加一种扭曲之力,使玩家无法随意跳跃或投掷。 |
技能大师
主条目:技能大师
一些本mod中的技能被移除了,因此,它们所对应的技能大师也被移除了。
炼金大师
|
炼金大师(英语:Hermetism Master)加入于2.4版本,尽管炼金技能本身从未加入游戏。和其他的技能大师一样,它以每件炼金盔甲1月币的价格出售。随着3.0的正式发布,Scimiguy确认炼金技能已经被废弃,[1]并移除了炼金大师。在此之前它是否已经移除还不得而知。 |
浊流大师
|
浊流大师(英语:Vulcanism Master)加入于2.4版本。和其他的技能大师一样,它以每件浊流盔甲1月币的价格出售。3.1中删除了浊流技能并移除了浊流大师。 |
灵魂代理人
|
另请见:亡灵使者 灵魂代理人(英语:Soul Agent)是一个NPC,它会以25铜币一个的价格出售破碎的灵魂石。在3.2中,灵魂代理人被移除。它的模型被用于亡灵使者,虽然外观相同,但名称和交易都不同。 |
已移除方块
篝火
篝火(英语:Campfire)加入于2.0版本。它是用于温度系统的方块,可以为玩家提供热量。在2.4中,温度机制被完全移除,而篝火被重做为治疗方块,每3秒治疗附近玩家2 (×1)生命值。
它于3.0被移除。
玩具木板和蘑菇木板
在玩具木板和蘑菇木板移除之前,它们是mod中的木板方块。
蘑菇木板加入于2.0版本,而玩具木板加入于2.4版本。玩具木板是用玩具木制作的,而蘑菇木板是用秘境中的蘑菇方块制作的。它有五种不同颜色的变种,对应五种彩色蘑菇。
玩具木板和蘑菇木板与mod中的其他木板具有相同的特性。
由于这些木板是用茎和蘑菇制作的,缺少真实性和一致性,所以它们在一个未知版本中移除。
已移除物品
传送门蓝图和传送门
- Haven Portal Blueprint (Unused).png
未使用的天堂蓝图
- Abyss Portal Blueprint (Unused).png
未使用的深渊蓝图
- Precasia Portal Blueprint (Unused).png
未使用的传说蓝图
- Iromine Portal Blueprint (Unused).png
未使用的黄金蓝图
- Greckon Portal Blueprint (Unused).png
未使用的格瑞克蓝图
在2.0版本之前,有另一种方式进入维度。不同于现在的传送门机制,维度的传送门会自然生成于世界中。这些维度的对应蓝图会掉落于维度中的稀有生物,之后玩家就可以用这些蓝图自己制造传送门。
- 天堂传送门会生成于主世界中的高山生物群系的高空。
- 深渊传送门会生成于下界。
- 传说传送门会生成于主世界中的丛林生物群系中。
- 秘境传送门会生成于主世界中的针叶林生物群系中。
- 黄金传送门会生成于深层。
- 深层传送门会生成于主世界的地下。
- 花园传送门会生成于传说。
- 暴风传送门会生成于花园。
- 爵士传送门会生成于符境。
- 异位传送门会生成于格瑞克。
- 未知传送门会生成于花园。
月球也有一个蓝图,格瑞克和符境传送门也有两个蓝图。
黑石火药
在1.0版本中,加农炮会以不同种类的火药作为弹药。“黑石火药”就是其中一种(见右图)。这些火药最终被移除,并以加农弹和手榴弹代替。
可升级的剑
在1.0版本中,有三把剑是用升级包升级剑的产物。这三把剑分别是远古微晶剑(英语:Ancient-Crystal Sword)、火焰骷髅剑(英语:Netherskull Sword)和传说血石剑(英语:Precasian-Blood Sword)。这些剑在升级后并没有数据上的变化,只改变了材质。
武器 | 原剑 | 升级包 |
---|---|---|
远古微晶剑 | 微晶剑 | 升级包:远古 |
火焰骷髅剑 | 骷髅剑 | 升级包:下界 |
传说血石剑 | 血石剑 | 升级包:传说 |
它们在1.1.6H之前的某个版本中被移除,但它们的材质一直保留在mod文件中,直到3.0被彻底移除。
初学者之剑
在2.5快照中加入了一些“初学者”之剑和巨剑。此后,新开发者声明,由于平衡问题,它们不会被重新加入。
出于文档阅读目的,此处列出了武器及其统计数据。
剑
武器 | 伤害 | 特殊效果 |
---|---|---|
钻石战神剑 | 17 (×8.5) | 攻击时有2%的概率使玩家完全恢复生命值 |
神剑 | 9 (×4.5) | 死亡不掉落 |
迟钝石中剑 | 7 (×3.5) | 对缓慢的敌人造成5倍伤害 |
特雷斯之剑 | 9 (×4.5) | 对附近的生物造成6 (×3)伤害 |
凋灵石中剑 | 7 (×3.5) | 对凋零的敌人造成5倍伤害 |
巨剑
武器 | 伤害 | 特殊效果 |
---|---|---|
灼焰巨剑 | 6 (×3) | 对燃烧的敌人造成4倍伤害 |
迟钝石巨剑 | 8 (×4) | 对缓慢的敌人造成4倍伤害 |
特雷斯巨剑 | 7 (×3.5) | 对附近的生物造成6 (×3)伤害 |
凋灵石巨剑 | 7 (×3.5) | 对凋零的敌人造成4倍伤害 |
恶魔武器
恶魔弓(英语:Demon Bow)和恶魔毁灭者(英语:Demonic Destroyer)加入于1.1,推测是为“天使与恶魔”更新做准备。它们在2.0版本中被移除,而天使与恶魔的更新最终被取消了。Scimiguy不想对这些武器进行评论。
武器 | 伤害 | 特殊效果 |
---|---|---|
恶魔弓 | 15 (×7.5) | 随着范围增加伤害 |
武器 | 伤害 | 弹药 | 射击速度 | 特殊效果 |
---|---|---|---|---|
恶魔毁灭者 | 24 (×12) | 金属弹 | 快 | 强力击退 |
恶魔盔甲
Template:ArmorInfobox |
恶魔盔甲(英语:Demonic Armor)加入于1.1。当玩家装备全套盔甲后,每受到10次伤害就会生成3个友善的恶魔战士。 由于恶魔战士并没有被加入,它在2.0中被移除,并且很有可能不会重新加入。 |
热力盔甲
Template:ArmorInfobox |
另请见:狂战盔甲 热力盔甲(英语:Thermal Armor)是在2.0更新中加入的盔甲。当玩家穿戴一整套盔甲后,它会使玩家的温度条上升,以防止玩家冻伤。随着温度系统和温度条被完全移除后,盔甲也失去了用处,最终重做成了狂战盔甲。 热力盔甲是用烈焰锭和玫石锭制作的,后来成为了狂战盔甲的配方。 |
活力盔甲
Template:ArmorInfobox |
活力盔甲(英语:Calefaction Armor)是为活力技能设计的大师盔甲。它被加入于2.1的更新中。当玩家穿戴一整套盔甲后,它将允许玩家的远程攻击也能暴击(此暴击由当时的活力系统提供)。在活力技能移除后,它也被移除了,最后重做成了精炼盔甲。 |
炼金盔甲
Template:ArmorInfobox |
炼金盔甲(英语:Hermetism Armor)是为炼金技能设计的大师盔甲。它和炼金技能都加入于2.4版本,但都未实装。像所有的大师盔甲一样,它要求玩家的对应技能达到100级才能穿戴。然而,炼金技能从来没有被实装,而且无法训练,所以尽管可以购买,但在没有使用NBT编辑的情况下,这套盔甲无法被穿戴。另外,尽管有效果提示,但它的技能并没有实装。 炼金技能在3.0中被移除,而炼金盔甲也被同时移除。 |
浊流盔甲
Template:ArmorInfobox |
浊流盔甲(英语:Vulcanism Armor)是为浊流技能设计的大师盔甲。它和浊流技能都加入于2.4版本。像所有的大师盔甲一样,它要求玩家的对应技能达到100级才能穿戴。浊流技能在3.1中被移除,因此,浊流盔甲被同时移除。 |
元素箭
|
另请见:冬青箭 元素箭(英语:Elemental Arrow)是本mod早期时弓和弩的弹药,2.3版本中,它拥有了新的材质并重命名为冬青箭(英语:Holly Arrow)。 |
结构法杖
|
结构法杖(英语:Formation Staff)是一把加入于1.1版本的深层的法杖。它是结构法杖图腾的对应图腾武器。 使用时,结构法杖会在玩家附近创造一个12X12X12的空气立方体。效果的范围是以玩家的左后方为中心。具体范围为玩家的前方3个方块、左边7个方块、后方8个方块、右边4个方块、下方4个方块和上方6个方块。 此范围与玩家面对的方向无关。 结构法杖可以破坏基岩,但不会在远古神殿和不朽之地工作。 结构法杖和其图腾在3.0中被移除,原因是该物品使用了过多的动能符文。 |
注魔台蓝图
|
注魔台蓝图(英语:Infusion Blueprint)用于生成一个注魔用的小型结构。这个结构与聚合台绑定生成,是当时获得聚合台的唯一方式。它还会提供4个赋能雕符石以标记增强器的位置,尽管这只是为了美观,并没有必要性。
|
卡尔颂之晓
|
卡尔颂之晓是一把在2.4加入的枪。由超级守护者掉落。 Krasaun's Dawn fired out a massive barrage of projectiles. There were nine types of projectiles it could fire:
However, it used up 200 energy, which was the player's entire energy bar. When fired point-blank such that all shots could hit the target, it could do up to 90 (×45) damage. Being any further, however, would decrease the weapon's damage output greatly due to the different paths that the projectiles would take. Krasaun's Dawn was removed in 3.0 for several reasons.[2]
|
符文袋
|
The Rune Pouch was added in 2.0. It was a backpack-style item that held runes for use with staves. At the time, runes needed to be in the Rune Pouch to be used with staves. The Rune Pouch was removed in 3.0. Runes are now simply consumed directly from the player's inventory.
|
实验室纯宝石
|
The Strange Realmstone was to be the realmstone for Labricon. It was obtained by using five Realmstone Fragments on a Recreation Station. The Realmstone Fragments were obtained from mobs in the Fragment Temples. The Strange Realmstone was removed in 3.0 due to Labricon not being added. |
纯宝石碎片
|
The Realmstone Fragments were items needed to make a Labricon Realmstone. There were five of these, and each had a 3% chance to drop from the dimension's Fragment Temple mob.
Realmstone Fragments were removed in 3.0 along with Fragment Temples. |
嗜血蓄能器
|
The Blood Accumulator was an item used collect Bloodlusts to train Butchery. With 3.2, Bloodlusts no longer required an item to collect, being collected automatically on contact with the player. As such, the Blood Accumulator was removed.
|
武器专属图腾
在3.2之前,有几种武器被分类为“乐透武器”。当时这些武器都与特定的图腾相连,也是唯一一种需要用魔法修复沙修复的武器(当时的通用修复物品为玫石锭)。除了主世界的乐透兑换人外,其他乐透兑换人会根据它们所在的维度出售对应的两种图腾。1个图腾的价格为10个代币,也可以用75个代币购买10个图腾。
所有的图腾有着相同的概率。图腾的奖励如下:
物品 | 名称 | 概率 |
---|---|---|
小麦种子 | 76.4% | |
维度代币 | 11.5% | |
乐透旗帜 | 7.6% | |
图腾武器 | 4.5% |
结构法杖在3.0中被移除,结构法杖图腾也随之移除。
在3.2中,剩余的所有图腾都被移除,取而代之的是一个交易于所有乐透兑换人的通用图腾:乐透图腾。“乐透武器”的概念被彻底移除。所有的乐透武器和其他武器一起重新分配,而魔法修复沙成为了通用修复物品。
点击“展开”查看3.2之前的所有图腾列表
破碎旗帜
The Fragment Banner was a banner that dropped from all Fragment Temple mobs except the Mega Guardian. It depicted Krasaun's Dawn and a Strange Realmstone. Although all of these were removed in 3.0, the Fragment Banner and its variants remained in the mod until 3.2 due to an oversight.
动物爆破者
|
Animal Blasters were lottery weapons found in Mysterium. When an Animal Blaster Totem was a winner, one of eight Animal Blasters would be randomly selected. Only seven were available prior to 3.0 as Camel Cannon was not in the pool due to a presumed oversight. All Animal Blasters were identical in stats and function, only differing in appearance. Animal Blasters were removed in 3.2 due to being out-of-place. Below is a list of the Animal Blasters.
|
声波加农
|
Sound Cannons were lottery weapons found in Mysterium. When a Sound Cannon Totem was a winner, one of five Sound Cannons would be randomly selected. All Sound Cannons were identical in stats and function, only differing in appearance and sound. Sound Cannons were removed in 3.2 due to being out-of-place. Below is a list of the Sound Cannons:
|
已移除结构
破碎神殿
|
The Fragment Temple was a structure added in 2.4. It was a pyramid-shaped dungeon that added mobs that dropped Realmstone Fragments that were necessary to create the Strange Realmstone that was necessary to enter Labricon. Fragment Temples would spawn in the Haven, the Abyss, Greckon, L'Borean and Barathos, and each dimension's temples would have their own mobs, which are documented earlier on this page. With the release of 3.0, Fragment Temples were left out of the mod. They are not returning. |
技能和资源系统
远古之力
Ancient Power was the precursor to Energy. For the most part it was functionally identical to Energy, but it was also used as ammunition for Staves before Runes were added. Ancient Power was renamed to Energy, and restylized, around version 1.1 of the mod.
In version Tslat 1.1.3 and below, the Ancient Power icons can still be found on the Ancient Banner. However, in 3.0 the banner was re-textured and no longer has the icons.
活力技能
|
Main article: Calefaction Calefaction was a skill that was added in the 2.1 update. It was removed in 2.4, being replaced with Extraction. The Calefaction Master was replaced with the Extraction Master. The Calefaction Armor was replaced with the Extraction Armor. |
浊流技能
|
Main article: Vulcanism Vulcanism was a skill that was added in the 2.1 update. It was tied to Vulcanes, and using Vulcanes would grant Vulcanism experience. Higher levels of Vulcanism would grant the ability to use different Vulcanes. It was removed in 3.1. |
温度条
活力
|
Vitality is a removed resource system that was added in 2.1. It was a replacement and reuse of the aforementioned Thermal Bar. Instead of causing freezing to death when left unchecked with no benefits for keeping it full, it instead offered critical hits as a benefit without drawbacks for keeping it empty. Vitality served as a temperature and critical hit system. The temperature aspect involved the bar going up/down depending on the temperature of the surrounding environment. If the player was in a warm biome, consumed Tea, or stood next to a torch, lava, fire, campfire or life lamp (previously called heat lamp), the bar would go up until it reached the top of the meter. If these conditions were not met, the bar would gradually drop until it reached the bottom of the meter. The critical hit aspect of Vitality worked in conjunction with the Calefaction skill. The higher the player's Vitality bar, the more damage a critical hit would do. Vitality was removed in 2.4. The temperature mechanic was completely removed from the mod, and Battle Rage took the critical hit part of Vitality. |
其他已移除特性
冻伤
Freezing to death was a game mechanic accompanied with the Thermal Bar. Whenever the temperature meter dropped to zero, a screen effect that resembled ice would be placed on the player's screen and the message "You need to warm up!" would be displayed in the chat. The player would also slowly lose health while this was occurring. The only way to stop it is to engage in activities that would increase the Thermal Bar, including consuming Tea, standing near a campfire, or by wearing a full set of Thermal Armor.
The Thermal Bar, and thus this mechanic, was removed shortly after its implementation due to its unpopularity.
维度生成
Mysterium was more mountainous, with gigantic ravines going down (much like Overworld ravines). The older gen also had caves. The dimension was more natural than the current chunky generation. Was changed in 2.3.
- Random Mystite Lamps could also be found generating around the dimension in 1.0 but were removed in the next update.
The Abyss was originally more flat but it had mountains that would hit block limit. Was changed in 1.1.
The Haven's gen was changed 3 times.
- In 1.0 grass was lime green and the dirt was brown. Islands were also smaller and closer to the void.
- In 1.1 to 2.3 the color of the grass was changed to cyan blue. Islands also got bigger.
- In 2.4 the color of the dirt was changed to purple.
Precasia was flatter and generated Cycade Trees in 1.0.
Runandor was also more natural, with random spotches of land sticking straight up in places. Was changed in 2.3.
独特的技能大师界面
Skill Masters used to have unique, colored guis individual to the skill master. Starting in 2.4, the guis were all replaced with a single gui that all Skill Masters share.
keepAllInventory和keepNoInventory
In 2.2, the gamerules keepAllInventory
and keepNoInventory
were implemented. They were supposed to be used with a new Augury-based death system due to the then-developer having issues getting it to work with keepInventory
. As a result, these gamerules were created to override keepInventory
's function. keepAllInventory
was to function as keepInventory
normally did (keep all items on death) and keepNoInventory
would stop the death system from functioning.
However, the death system was unimplemented and although these gamerules remained, the only on-death change added was the Intervention enchantment.
In Tslat 1.1, these gamerules were removed, and keepInventory
became functional again.
伤害限制
In 2.3.10, a damage limitation was added in order to reduce the impact of overpowered weapons added by third-party mods that were popular at the time. It was listed as limiting all damage to AoA mobs using non-AoA weapons, and could be disabled with a configuration option. However, the damage limitation that was implemented was inconsistent with this. It limited all damage, including that of AoA weapons, and that of non-AoA weapons used on non-AoA mobs.
It was removed in an unknown Tslat version due to its inaccuracy and unpopularity.
鞘翅削弱
Starting in 3.0, when the player used the elytra in any dimension (not just dimensions added by the mod), the elytra would degrade significantly faster than normal. The Unbreaking enchantment could slow this faster degrade.
This was removed in 3.2, presumably due to being confusing and generally unpopular.
|