Advent of Ascension Wiki

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Advent of Ascension Wiki
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本页记录了不再成为本Mod部分的特性。
本页记录了仅存在于Advent of Ascension过时版本的一些特性。

这篇文章列出了本mod中的已移除特性英语:Removed Features)。这些特性曾经存在于游戏,但后来被移除了。

已移除实体

破碎神殿生物

以下生物仅出现于破碎神殿中。随着破碎神殿的移除,这些生物也随之被移除。

超级守护者

百夫长

消逝者

波塞冬

声频滤波器

飓风

技能大师

主条目:技能大师

一些本mod中的技能被移除了,因此,它们所对应的技能大师也被移除了。

炼金大师

浊流大师

灵魂代理人

已移除方块

篝火

篝火英语:Campfire)加入于2.0版本。它是用于温度系统的方块,可以为玩家提供热量。在2.4中,温度机制被完全移除,而篝火被重做为治疗方块,每3秒治疗附近玩家2 (Heart×1)生命值。

它于3.0被移除。

BlankCraftingGrid
橡木木板
橡木木板
燧石
橡木木板
圆石
圆石
圆石
营火

玩具木板和蘑菇木板

在玩具木板和蘑菇木板移除之前,它们是mod中的木板方块。

蘑菇木板加入于2.0版本,而玩具木板加入于2.4版本。玩具木板是用玩具木制作的,而蘑菇木板是用秘境中的蘑菇方块制作的。它有五种不同颜色的变种,对应五种彩色蘑菇。

玩具木板和蘑菇木板与mod中的其他木板具有相同的特性。

由于这些木板是用茎和蘑菇制作的,缺少真实性和一致性,所以它们在一个未知版本中移除。

已移除物品

传送门蓝图和传送门

在2.0版本之前,有另一种方式进入维度。不同于现在的传送门机制,维度的传送门会自然生成于世界中。这些维度的对应蓝图会掉落于维度中的稀有生物,之后玩家就可以用这些蓝图自己制造传送门。

  • 天堂传送门会生成于主世界中的高山生物群系的高空。
  • 深渊传送门会生成于下界。
  • 传说传送门会生成于主世界中的丛林生物群系中。
  • 秘境传送门会生成于主世界中的针叶林生物群系中。
  • 黄金传送门会生成于深层。
  • 深层传送门会生成于主世界的地下。
  • 花园传送门会生成于传说。
  • 暴风传送门会生成于花园。
  • 爵士传送门会生成于符境。
  • 异位传送门会生成于格瑞克。
  • 未知传送门会生成于花园。

月球也有一个蓝图,格瑞克和符境传送门也有两个蓝图。

黑石火药

黑石火药

在1.0版本中,加农炮会以不同种类的火药作为弹药。“黑石火药”就是其中一种(见右图)。这些火药最终被移除,并以加农弹手榴弹代替。

可升级的剑

在1.0版本中,有三把剑是用升级包升级剑的产物。这三把剑分别是远古微晶剑英语:Ancient-Crystal Sword)、火焰骷髅剑英语:Netherskull Sword)和传说血石剑英语:Precasian-Blood Sword)。这些剑在升级后并没有数据上的变化,只改变了材质。

武器 原剑 升级包
Ancient-Crystal Sword 远古微晶剑 Crystallite Sword 微晶剑 Ancient Upgrade Kit 升级包:远古
Netherskull Sword 火焰骷髅剑 Skeletal Sword 骷髅剑 Nether Upgrade Kit 升级包:下界
Precasian-Blood Sword 传说血石剑 Bloodstone Sword 血石剑 Precasian Upgrade Kit 升级包:传说

它们在1.1.6H之前的某个版本中被移除,但它们的材质一直保留在mod文件中,直到3.0被彻底移除。

初学者之剑

2.5快照中加入了一些“初学者”之剑和巨剑。此后,新开发者声明,由于平衡问题,它们不会被重新加入。

出于文档阅读目的,此处列出了武器及其统计数据。

武器 伤害 特殊效果
Diamondhead Sword 钻石战神剑 17 (Heart×8.5) 攻击时有2%的概率使玩家完全恢复生命值
Divinity Sword 神剑 9 (Heart×4.5) 死亡不掉落
Slowstone Sword 迟钝石中剑 7 (Heart×3.5) 对缓慢的敌人造成5倍伤害
Terrestrial Sword 特雷斯之剑 9 (Heart×4.5) 对附近的生物造成6 (Heart×3)伤害
Witherstone Sword 凋灵石中剑 7 (Heart×3.5) 对凋零的敌人造成5倍伤害

巨剑

武器 伤害 特殊效果
Burnblade 灼焰巨剑 6 (Heart×3) 对燃烧的敌人造成4倍伤害
Slowstone Greatblade 迟钝石巨剑 8 (Heart×4) 对缓慢的敌人造成4倍伤害
Terrestrial Greatblade 特雷斯巨剑 7 (Heart×3.5) 对附近的生物造成6 (Heart×3)伤害
Witherstone Greatblade 凋灵石巨剑 7 (Heart×3.5) 对凋零的敌人造成4倍伤害

恶魔武器

恶魔弓英语:Demon Bow)和恶魔毁灭者英语:Demonic Destroyer)加入于1.1,推测是为“天使与恶魔”更新做准备。它们在2.0版本中被移除,而天使与恶魔的更新最终被取消了。Scimiguy不想对这些武器进行评论。

武器 伤害 特殊效果
Demon Bow 恶魔弓 15 (Heart×7.5) 随着范围增加伤害
武器 伤害 弹药 射击速度 特殊效果
Demonic Destroyer 恶魔毁灭者 24 (Heart×12) 金属弹 强力击退

恶魔盔甲

热力盔甲

活力盔甲

炼金盔甲


浊流盔甲

元素箭

结构法杖

注魔台蓝图

卡尔颂之晓

符文袋

实验室纯宝石

纯宝石碎片

嗜血蓄能器

武器专属图腾

3.2之前,有几种武器被分类为“乐透武器”。当时这些武器都与特定的图腾相连,也是唯一一种需要用魔法修复沙修复的武器(当时的通用修复物品为玫石锭)。除了主世界乐透兑换人外,其他乐透兑换人会根据它们所在的维度出售对应的两种图腾。1个图腾的价格为10个代币,也可以用75个代币购买10个图腾。

所有的图腾有着相同的概率。图腾的奖励如下:

物品 名称 概率
Seeds 小麦种子 76.4%
Nether Tokens 维度代币 11.5%
Lotto Banner 乐透旗帜 7.6%
Flaming Fury 图腾武器 4.5%

结构法杖在3.0中被移除,结构法杖图腾也随之移除。

在3.2中,剩余的所有图腾都被移除,取而代之的是一个交易于所有乐透兑换人的通用图腾:乐透图腾。“乐透武器”的概念被彻底移除。所有的乐透武器和其他武器一起重新分配,而魔法修复沙成为了通用修复物品。

Flaming Fury Totem 熊熊怒火图腾 Wart Gun Totem 下界疣枪图腾 Abominator Totem 厌恶图腾 Ancient Bow Totem 远古之弓图腾
Bloodfury Totem 血之怒图腾 Soulfire Bow Totem 魂焰之弓图腾 Purple Punisher Totem 紫色惩罚者图腾 Giga Cannon Totem 千兆加农图腾
Sound Cannon Totem 声波加农图腾 Animal Blaster Totem 动物爆破者图腾 Explochron Sword Totem 爆破剑图腾 Mecha Blaster Totem 机械冲击波图腾
Luna Blaster Totem 卢娜冲击波图腾 Pulsator Totem 震动器图腾 Formation Staff Totem 结构法杖图腾 Predatious Bow Totem 自然弓图腾
Flowercorne Totem 花角图腾 Rosidian Archergun Totem 伊恩弩图腾 Tidal Greatblade Totem 潮汐巨剑图腾 Aquatic Staff Totem 水能法杖图腾
Haunters Rifle Totem 幽魂枪图腾 Viper-1 Totem 蝰蛇-1图腾 Wizard Staff Totem 巫师法杖图腾 BayonetteSR Totem 刺刀SR图腾
Baron Staff Totem 爵士法杖图腾 Baron SSR Totem 爵士SSR图腾 Noxious Greatblade Totem 剧毒巨剑图腾 Viral Archergun Totem 病毒弩图腾
Daybreaker Totem 破晓图腾 Terminator Totem 终结者图腾 Royal Greatblade Totem 皇家巨剑图腾 Swarm-O-Tron Totem 杀人蜂图腾
Whimsy Winder Totem 奇妙的络筒机图腾 Goofy Greatblade Totem 震动器图腾 Crystaneer Totem 水晶狙击图腾 Crystal Maul Totem 水晶槌图腾
Froster Totem 冻结图腾 Mint Magnum Totem 薄荷图腾 Creepoid Greatblade Totem 蠕变巨剑图腾 Boom-Boom Totem 爆炸图腾
Sky Staff Totem 天空法杖图腾 Soul Bone Totem 魂骨图腾

点击“展开”查看3.2之前的所有图腾列表

破碎旗帜

Fragment Banner

The Fragment Banner was a banner that dropped from all Fragment Temple mobs except the Mega Guardian. It depicted Krasaun's Dawn and a Strange Realmstone. Although all of these were removed in 3.0, the Fragment Banner and its variants remained in the mod until 3.2 due to an oversight.

动物爆破者

声波加农

已移除结构

破碎神殿

技能和资源系统

远古之力

The Ancient Power resource bar (top: empty, bottom: full)

Ancient Power was the precursor to Energy. For the most part it was functionally identical to Energy, but it was also used as ammunition for Staves before Runes were added. Ancient Power was renamed to Energy, and restylized, around version 1.1 of the mod.

In version Tslat 1.1.3 and below, the Ancient Power icons can still be found on the Ancient Banner. However, in 3.0 the banner was re-textured and no longer has the icons.

活力技能

浊流技能

温度条

活力

其他已移除特性

冻伤

Freezing to death was a game mechanic accompanied with the Thermal Bar. Whenever the temperature meter dropped to zero, a screen effect that resembled ice would be placed on the player's screen and the message "You need to warm up!" would be displayed in the chat. The player would also slowly lose health while this was occurring. The only way to stop it is to engage in activities that would increase the Thermal Bar, including consuming Tea, standing near a campfire, or by wearing a full set of Thermal Armor.

The Thermal Bar, and thus this mechanic, was removed shortly after its implementation due to its unpopularity.

维度生成

Mysterium was more mountainous, with gigantic ravines going down (much like Overworld ravines). The older gen also had caves. The dimension was more natural than the current chunky generation. Was changed in 2.3.

  • Random Mystite Lamps could also be found generating around the dimension in 1.0 but were removed in the next update.

The Abyss was originally more flat but it had mountains that would hit block limit. Was changed in 1.1.

The Haven's gen was changed 3 times.

  • In 1.0 grass was lime green and the dirt was brown. Islands were also smaller and closer to the void.
  • In 1.1 to 2.3 the color of the grass was changed to cyan blue. Islands also got bigger.
  • In 2.4 the color of the dirt was changed to purple.

Precasia was flatter and generated Cycade Trees in 1.0.

Runandor was also more natural, with random spotches of land sticking straight up in places. Was changed in 2.3.

独特的技能大师界面

Skill Masters used to have unique, colored guis individual to the skill master. Starting in 2.4, the guis were all replaced with a single gui that all Skill Masters share.

keepAllInventory和keepNoInventory

In 2.2, the gamerules keepAllInventory and keepNoInventory were implemented. They were supposed to be used with a new Augury-based death system due to the then-developer having issues getting it to work with keepInventory. As a result, these gamerules were created to override keepInventory's function. keepAllInventory was to function as keepInventory normally did (keep all items on death) and keepNoInventory would stop the death system from functioning.

However, the death system was unimplemented and although these gamerules remained, the only on-death change added was the Intervention enchantment.

In Tslat 1.1, these gamerules were removed, and keepInventory became functional again.

伤害限制

In 2.3.10, a damage limitation was added in order to reduce the impact of overpowered weapons added by third-party mods that were popular at the time. It was listed as limiting all damage to AoA mobs using non-AoA weapons, and could be disabled with a configuration option. However, the damage limitation that was implemented was inconsistent with this. It limited all damage, including that of AoA weapons, and that of non-AoA weapons used on non-AoA mobs.

It was removed in an unknown Tslat version due to its inaccuracy and unpopularity.

鞘翅削弱

Starting in 3.0, when the player used the elytra in any dimension (not just dimensions added by the mod), the elytra would degrade significantly faster than normal. The Unbreaking enchantment could slow this faster degrade.

This was removed in 3.2, presumably due to being confusing and generally unpopular.


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