已移除特性
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本页记录了不再成为本Mod部分的特性。 |
本页记录了仅存在于Advent of Ascension过时版本的一些特性。 |
这篇文章列出了本mod中的已移除特性(Removed Feature)。这些特性曾经存在于游戏,但后来被移除了。
Contents
- 1 已移除实体
- 2 已移除方块
- 3 已移除物品
- 4 已移除生物群系
- 5 已移除结构
- 6 已移除技能和资源系统
- 7 已移除魔咒
- 8 其他已移除特性
已移除实体[edit | edit source]
破碎神殿生物[edit | edit source]
以下生物仅出现于破碎神殿中。随着破碎神殿的移除,这些生物也随之被移除。
超级守护者[edit | edit source]
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超级守护者(Mega Guardian)是加入于2.4版本的生物,它与精神监护者非常相似,而且是唯一一个生成于所有破碎神殿的生物,并且会掉落卡尔颂之晓而不是纯宝石碎片。它没有特殊能力。 |
百夫长[edit | edit source]
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百夫长(Centurion)是加入于2.4版本的生物。它会生成于格瑞克的破碎神殿中。它在命中时会对玩家附加紫色雾幕的屏幕效果。 |
消逝者[edit | edit source]
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消逝者(Fade)是加入于2.4版本的生物。它会生成于深渊的破碎神殿中。攻击时会附加凋零III(3秒)效果。 消逝者拥有复制能力。当它受到来自玩家的伤害时,有1/4的概率(25%)复制一个消逝者。但如果消逝者周围10个方块内的消逝者数量超过5个,就无法复制。 |
波塞冬[edit | edit source]
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波塞冬(Poseido)是加入于2.4版本的生物。它会生成于暴风的破碎神殿中。波塞冬会推开7个方块以内的玩家,这使得玩家很难近战攻击它们。 |
声频滤波器[edit | edit source]
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声频滤波器(Sceptron)是加入于2.4版本的生物。它会生成于天堂的破碎神殿中。声频滤波器会对附近的玩家施加强力的压力,使玩家无法跳跃。玩家可以通过台阶、楼梯、梯子和传送来规避此效果。 |
飓风[edit | edit source]
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飓风(Torano)是加入于2.4版本的生物。它会生成于爵士的破碎神殿中。飓风会对玩家施加一种扭曲之力,使玩家无法随意跳跃或投掷。 |
技能大师[edit | edit source]
主条目:技能大师
一些本mod中的技能被移除了,因此,它们所对应的技能大师也被移除了。
炼化大师[edit | edit source]
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炼化大师(Hermetism Master)加入于2.4版本,尽管炼化技能本身从未加入游戏。和其他的技能大师一样,它以每件炼化盔甲1月币的价格出售。随着3.0的正式发布,Scimiguy确认炼化技能已经被废弃,[1]并移除了炼化大师。在此之前它是否已经移除还不得而知。 |
浊流大师[edit | edit source]
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浊流大师(Vulcanism Master)加入于2.4版本。和其他的技能大师一样,它以每件浊流盔甲1月币的价格出售。3.1中删除了浊流技能并移除了浊流大师。 |
灵魂代理人[edit | edit source]
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另请见:亡灵使者 灵魂代理人(Soul Agent)是一个NPC,它会以25铜币一个的价格出售破碎的灵魂石。在3.2中,灵魂代理人被移除。它的模型被用于亡灵使者,虽然外观相同,但名称和交易都不同。 以下是灵魂代理人的语录。
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已移除方块[edit | edit source]
篝火[edit | edit source]
篝火(Campfire)加入于2.0版本。它是用于温度系统的方块,可以为玩家提供热量。在2.4中,温度机制被完全移除,而篝火被重做为治疗方块,每3秒治疗附近玩家2 (×1)生命值。
它于3.0被移除。
玩具木板和蘑菇木板[edit | edit source]
在玩具木板和蘑菇木板移除之前,它们是mod中的木板方块。
蘑菇木板加入于2.0版本,而玩具木板加入于2.4版本。玩具木板是用玩具木制作的,而蘑菇木板是用秘境中的蘑菇方块制作的。它有五种不同颜色的变种,对应五种彩色蘑菇。
玩具木板和蘑菇木板与mod中的其他木板具有相同的特性。
由于这些木板是用茎和蘑菇制作的,缺少真实性和一致性,所以它们在一个未知版本中移除。
震荡祭坛[edit | edit source]
震荡祭坛是一个Boss方块,用于生成Boss地域领主。玩家可以通过在祭坛上使用骨质号角以生成Boss地域领主。
它最初是作为2.5快照的一部分加入的,直到Tslat1.1中被正式加入。它是地域领主祭台结构的一部分。
震荡祭坛于3.2版本被移除,地域领主的生成方式也随之改变。
生物群系独有的方块[edit | edit source]
在3.0版本中,几个维度的特有生物群系被移除了,但这些生物群系中独有的方块一直保留到了3.3版本才被移除。此列表当前不完整。
已移除物品[edit | edit source]
传送门蓝图和传送门[edit | edit source]
在2.0版本之前,有另一种方式进入维度。不同于现在的传送门机制,维度的传送门会自然生成于世界中。这些维度的对应蓝图会掉落于维度中的稀有生物,之后玩家就可以用这些蓝图自己制造传送门。
- 天堂传送门会生成于主世界中的高山生物群系的高空。
- 深渊传送门会生成于下界。
- 传说传送门会生成于主世界中的丛林生物群系中。
- 秘境传送门会生成于主世界中的针叶林生物群系中。
- 黄金传送门会生成于深层。
- 深层传送门会生成于主世界的地下。
- 花园传送门会生成于传说。
- 暴风传送门会生成于花园。
- 爵士传送门会生成于符境。
- 异位传送门会生成于格瑞克。
- 未知传送门会生成于花园。
月球、格瑞克和符境也各有一个蓝图。
黑石火药[edit | edit source]
在1.0版本中,加农炮会以不同种类的火药作为弹药。“黑石火药”就是其中一种(见右图)。这些火药最终被移除,并以加农弹和手榴弹代替。
可升级的剑[edit | edit source]
在1.0版本中,有三把剑是用升级包升级剑的产物。这三把剑分别是远古微晶剑(Ancient-Crystal Sword)、火焰骷髅剑(Netherskull Sword)和传说血石剑(Precasian-Blood Sword)。这些剑在升级后并没有数据上的变化,只改变了材质。
武器 | 原武器 | 升级包 |
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它们在1.1.6H之前的某个版本中被移除,但它们的材质一直保留在mod文件中,直到3.0被彻底移除。
初学者之剑[edit | edit source]
在2.5快照中加入了一些“初学者”之剑和巨剑。此后,新开发者声明,由于平衡问题,它们不会被重新加入。
出于文档阅读目的,此处列出了武器及其统计数据。
剑
武器 | 伤害 | 特殊效果 |
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17 (![]() |
攻击时有2%的概率使使用者完全恢复生命值 |
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9 (![]() |
死亡不掉落 |
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7 (![]() |
对缓慢的目标造成5倍伤害 |
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9 (![]() |
对附近的敌人造成6 (![]() |
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7 (![]() |
对凋零的目标造成5倍伤害 |
巨剑
武器 | 伤害 | 特殊效果 |
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6 (![]() |
对燃烧的目标造成4倍伤害 |
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8 (![]() |
对缓慢的目标造成4倍伤害 |
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7 (![]() |
对附近的敌人造成6 (![]() |
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7 (![]() |
对凋零的目标造成4倍伤害 |
恶魔武器[edit | edit source]
恶魔弓(Demon Bow)和恶魔毁灭者(Demonic Destroyer)加入于1.1,推测是为“天使与恶魔”更新做准备。它们在2.0版本中被移除,而天使与恶魔的更新最终被取消了。
Scimiguy不想对这些武器进行评论。
武器 | 伤害 | 特殊效果 |
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15 (![]() |
随着范围增加伤害 |
武器 | 伤害 | 弹药 | 射击速度 | 特殊效果 |
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24 (![]() |
金属弹 | 快 | 强力击退 |
恶魔盔甲[edit | edit source]
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恶魔盔甲(Demonic Armor)加入于1.1。当玩家装备全套盔甲后,每受到10次伤害就会生成3个友善的恶魔战士。 由于恶魔战士并没有加入,它在2.0中被移除,并且很有可能不会重新加入。 |
活力盔甲[edit | edit source]
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活力盔甲(Calefaction Armor)是为活力技能设计的大师盔甲。它被加入于2.1的更新中。当玩家穿戴一整套盔甲后,它将允许玩家的远程攻击也能暴击(此暴击由当时的活力系统提供)。在活力技能移除后,它也被移除了,最后重做成了精炼盔甲。 |
炼化盔甲[edit | edit source]
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炼化盔甲(Hermetism Armor)是为炼化技能设计的大师盔甲。它和炼化技能都加入于2.4版本,但都未实装。像所有的大师盔甲一样,它要求玩家的对应技能达到100级才能穿戴。然而,炼化技能从来没有被实装,而且无法训练,所以尽管可以购买,但在没有使用NBT编辑的情况下,这套盔甲无法被穿戴。另外,尽管有效果提示,但它的技能并没有实装。 炼化技能在3.0中被移除,而炼化盔甲也被同时移除。 |
浊流盔甲[edit | edit source]
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浊流盔甲(Vulcanism Armor)是为浊流技能设计的大师盔甲。它和浊流技能都加入于2.4版本。像所有的大师盔甲一样,它要求玩家的对应技能达到100级才能穿戴。浊流技能在3.1中被移除,因此,浊流盔甲被同时移除。 |
元素箭[edit | edit source]
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另请见:冬青箭 元素箭(Elemental Arrow)是本mod早期时弓和弩的弹药,2.3版本中,它拥有了新的材质并重命名为冬青箭(Holly Arrow)。 |
传送门蓝图[edit | edit source]
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传送门蓝图(Ancient Teleporter Blueprint)是一个蓝图,用于生成大型传送门结构。 传送门蓝图在Tslat 1.1中被移除,部分原因是它在放置时有可能会替换掉一些方块。它最终被手动建造的传送门结构所取代。关于如何建造传送门,请参见传送门条目。 传送门蓝图的合成配方在本mod的历史中有着多次变化。下面是它在被删除前的最后一个配方。
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融化格瑞克蓝图[edit | edit source]
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融化格瑞克蓝图(Portal Structure Blueprint)是一个蓝图,用于生成秘境的结构传送门之塔。在传送门之塔中有通往符境和格瑞克的传送门。它由消音器和符角骑士掉落。 由于融化格瑞克蓝图与Minecraft的渲染有冲突并且会导致崩溃,它于Tslat 1.1.1被移除。开发者表示它不会在未来版本中归来。[2] |
结构法杖[edit | edit source]
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结构法杖(Formation Staff)是一把加入于1.1版本的深层的法杖。它是结构法杖图腾的对应图腾武器。 使用时,结构法杖会在玩家附近创造一个12X12X12的空气立方体。效果的范围是以玩家的左后方为中心。具体范围为玩家的前方3个方块、左边7个方块、后方8个方块、右边4个方块、下方4个方块和上方6个方块。 此范围与玩家面对的方向无关。 结构法杖可以破坏基岩,但不会在远古神殿和不朽之地工作。 结构法杖和其图腾在3.0中被移除,原因是该物品使用了过多的动能符文。 |
注魔台蓝图[edit | edit source]
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注魔台蓝图(Infusion Blueprint)用于生成一个注魔用的小型结构。这个结构与聚合台绑定生成,是当时获得聚合台的唯一方式。它还会提供4个赋能雕符石以标记增强器的位置,尽管这只是为了美观,并没有必要性。
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卡尔颂之晓[edit | edit source]
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卡尔颂之晓(Krasaun's Dawn)是一把在2.4版本加入的爆能枪,由超级守护者掉落。 卡尔颂之晓会一次性发射九种炮弹:
卡尔颂之晓会一次性消耗200能量,这是玩家所有的能量。在近距离射击时,所有炮弹都会直接命中目标,造成最高90 (
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符文袋[edit | edit source]
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符文袋(Rune Pouch)加入于2.0版本。这是一个类似背包的物品,用于储存符文以及使用法杖。在当时,必须将符文放在符文袋中才能使用法杖。 符文袋移除于3.0版本,而符文现在会直接在玩家的物品栏中被消耗。
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实验室纯宝石[edit | edit source]
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实验室纯宝石(Strange Realmstone)原本计划为实验室维度的纯宝石。它可以通过在重构祭坛上使用5种纯宝石碎片以获得。纯宝石碎片由破碎神殿中的生物掉落。 由于实验室目前依然没有加入,实验室纯宝石在3.0被移除。 |
纯宝石碎片[edit | edit source]
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纯宝石碎片(Realmstone Fragments)是制作实验室纯宝石所需的物品。它有5个变种,每个都由对应维度的破碎神殿中的生物3%的概率掉落。
随着破碎神殿的移除,纯宝石碎片也在3.0版本中移除了。 |
3.0前的石板[edit | edit source]
主条目:石板
在3.0之前,本mod的石板有着截然不同的功能。它们本质上是“无尽药水”,以灵魂力获得效果(通常是药水效果)。它们由月之沙制成,月之沙在3.0中更名为月之石。
大多数石板是状态型石板,在使用时会获得药水效果。然而,也有少数即时型石板,可以产生瞬间或非常短的效果。这些石板的形状也和状态型石板有所不同。
这些石板在3.0中被移除。在3.2中,全新的石板加入到了游戏中,消耗灵魂力来提供一个作用区域。石板:敏捷、石板:重力、石板:抵抗、石板:力量和石板:能量的名称继承到了3.2的一些石板上。
状态型石板[edit | edit source]
点击“展开”查看3.0版本前的所有状态型石板列表。
即时型石板[edit | edit source]
图标 | 名称 | 效果 | 灵气等级需求 | 消耗灵魂力 | 合成配方 | 物品Id | 加入的版本 |
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Tablet of Airhopping | Jump Boost (0:05) | Level 7 | 1 Soul Power | nevermine:TabletAirhop | 2.1 | |
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Tablet of Creation | Sets Creation to full | Level 38 | 9 Soul Power | nevermine:TabletCreation | 2.1 | |
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Tablet of Debuffing | Clears all debuffs from the player | Level 13 | 6 Soul Power | nevermine:TabletDebuff | 2.1 | |
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Tablet of Energy | Sets Energy to full | Level 18 | 3 Soul Power | nevermine:TabletEnergy | 2.1 | |
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Tablet of Health | Restores player to full health | Level 28 | 5 Soul Power | nevermine:TabletHealth | 2.1 | |
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Tablet of Hunger | Refills hunger | Level 58 | 9 Soul Power | nevermine:TabletHunger | 2.1 | |
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Tablet of Peace | Will delete all hostile mobs in a 10x10x10 radius centered on the player. | Level 53 | 10 Soul Power | nevermine:TabletPeace | 2.1 | |
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Tablet of Rage | Sets Battle Rage to full *Note 1 | Level 48 | 5 Soul Power | nevermine:TabletVitality | 2.1 |
点击“展开”查看3.0版本前的所有即时型石板列表。
嗜血蓄能器[edit | edit source]
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嗜血蓄能器(Blood Accumulator)是用于收集嗜血晶体以训练嗜血技能的物品。在3.0中,嗜血晶体会在接触玩家时自动被收集,所以不再需要嗜血蓄能器,它也因此被移除。
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武器专属图腾[edit | edit source]
在3.2之前,有几种武器被分类为“乐透武器”。当时这些武器都与特定的图腾相连,也是唯一一种需要用魔法修复沙修复的武器(当时的通用修复物品为玫石锭)。除了主世界的乐透兑换人外,其他乐透兑换人会根据它们所在的维度出售对应的两种图腾。1个图腾的价格为10个代币,也可以用75个代币购买10个图腾。
图腾是在使用图腾物品时生成的类似生物的实体。当被击杀时,它们会随机掉落一个奖品。如果掉落的奖品是图腾武器,就会发出获奖的音效,而其他奖品则是失败的音效。所有图腾的概率一致。
图腾的奖品如下。
物品 | 名称 | 概率 |
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小麦种子 | 76.4% |
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维度代币 | 11.5% |
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乐透旗帜 | 7.6% |
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图腾武器 | 4.5% |
结构法杖在3.0中被移除,结构法杖图腾也随之移除。
在3.2中,剩余的所有图腾都被移除,取而代之的是一个交易于所有乐透兑换人的通用图腾:乐透图腾。“乐透武器”的概念被彻底移除。所有的乐透武器和其他武器一起重新分配,而魔法修复沙成为了通用修复物品。
点击“展开”查看3.2之前的所有图腾列表
破碎旗帜[edit | edit source]
破碎旗帜是由所有破碎神殿的生物(除了超级守护者)掉落的旗帜。它绘制了卡尔颂之晓和实验室纯宝石的图案。尽管上述的这些均在3.0中被移除,但破碎旗帜及其变种直到3.2才被移除。
动物爆破者[edit | edit source]
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动物爆破者(Animal Blaster)是秘境中的图腾武器。当玩家赢得动物爆破者图腾的图腾武器奖励时,会随机掉落出8个动物爆破者之一。在3.0之前,只有7个动物爆破者是可用的,因为骆驼加农由于一个疏忽导致无法获得。 动物爆破者们由于不得其所,于3.2被移除。 下面是动物爆破者列表。
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声波加农[edit | edit source]
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声波加农(Sound Cannons)是秘境中的图腾武器。当玩家赢得声波加农图腾的图腾武器奖励时,会随机掉落出5个声波加农之一。所有声波加农的属性和功能都一样,除了外观和音效。 声波加农们由于不得其所,于3.2被移除。 以下是声波加农列表:
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眼球之种[edit | edit source]
眼球之种(Eye Bulb Seeds)加入于1.0版本,用于种植眼球。在3.2中,眼球变成了类似胡萝卜和马铃薯一样的直接种植的作物,因此眼球之种被移除了。
神秘菇种[edit | edit source]
神秘菇种(Mystic Shroom Seeds)加入于1.0版本,用于种植神秘菇。在3.2中,神秘菇变成了类似胡萝卜和马铃薯一样的直接种植的作物,因此神秘菇种被移除了。
灵魂石[edit | edit source]
灵魂石(Anima Stones)加入于2.1版本,它被拿起时会给予灵气经验,随后消失。灵魂石实体取代了它的所有功能。
生命之石[edit | edit source]
生命之石(Heart Stones)加入于2.0.4版本,它被拿起时会给予支配经验并恢复生命值,随后消失。生命之石实体取代了它的所有功能。
已移除生物群系[edit | edit source]
在Tslat 1.1中,许多生物群系被加入到了不同的维度中。它们最初都出现在2.5快照中。
它们于3.0被移除。一个为实验室服务的生物群系在一个未知版本中加入,并在一个未知的版本中被移除。
图像 | 生物群系 | 维度 |
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深渊暗影森林 | 深渊 |
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深渊眼球之地 | 深渊 |
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外星森林 | 爵士 |
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暴风泡沫森林 | 暴风 |
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巧克力森林 | 糖果 |
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珊瑚林 | 暴风 |
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深层蘑菇洞穴 | 深层 |
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深层耀眼洞穴 | 深层 |
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异位沼泽 | 异位 |
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异位丛林 | 异位 |
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花园蘑菇地 | 花园 |
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花园沼泽 | 花园 |
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格瑞克头骨地 | 格瑞克 |
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鬼魅森林 | 格瑞克 |
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人工山脉 | 黄金 |
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暴风红珊瑚林 | 暴风 |
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棉花糖山脉 | 糖果 |
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传说沙漠 | 传说 |
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传说平原 | 传说 |
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冰糖山脉 | 糖果 |
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岩石丛 | 爵士 |
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纯银山脉 | 黄金 |
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传说巨型森林 | 传说 |
300px | 未知地下湖 | 实验室 |
已移除结构[edit | edit source]
破碎神殿[edit | edit source]
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The Fragment Temple was a structure added in 2.4. It was a pyramid-shaped dungeon that added mobs that dropped Realmstone Fragments that were necessary to create the Strange Realmstone that was necessary to enter Labricon. Fragment Temples would spawn in the Haven, the Abyss, Greckon, L'Borean and Barathos, and each dimension's temples would have their own mobs, which are documented earlier on this page. With the release of 3.0, Fragment Temples were left out of the mod. |
地域领主祭台[edit | edit source]
The Tyrosaur Stomping Ground was a structure that generated in Precasia. First appearing in the 2.5 Snapshot, it was officially added in Tslat 1.1. It was removed in 3.2 |
已移除技能和资源系统[edit | edit source]
远古之力[edit | edit source]
Ancient Power was the precursor to Energy. For the most part it was functionally identical to Energy, but it was also used as ammunition for Staves before Runes were added. Ancient Power was renamed to Energy, and restylized, around version 1.1 of the mod.
In version Tslat 1.1.3 and below, the Ancient Power icons can still be found on the Ancient Banner. However, in 3.0 the banner was re-textured and no longer has the icons.
活力技能[edit | edit source]
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Main article: Calefaction Calefaction was a skill that was added in the 2.1 update. It was removed in 2.4, being replaced with Extraction. The Calefaction Master was replaced with the Extraction Master. The Calefaction Armor was replaced with the Extraction Armor. |
浊流技能[edit | edit source]
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Main article: Vulcanism Vulcanism was a skill that was added in the 2.1 update. It was tied to Vulcanes, and using Vulcanes would grant Vulcanism experience. Higher levels of Vulcanism would grant the ability to use different Vulcanes. It was removed in 3.1. |
温度条[edit | edit source]
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The Thermal Bar was a removed resource system originally added in 2.0. The Thermal Bar added a "temperature mechanic" of sorts to the mod, where going too long without being near heat sources or eating hot foods would cause the player to freeze to death, slowly taking damage until they warmed up. This mechanic was removed shortly after its implementation due to unpopularity, but it was repurposed into the similar Vitality bar, covered below. |
活力[edit | edit source]
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Vitality is a removed resource system that was added in 2.1. It was a replacement and reuse of the aforementioned Thermal Bar. Instead of causing freezing to death when left unchecked with no benefits for keeping it full, it instead offered critical hits as a benefit without drawbacks for keeping it empty. Vitality served as a temperature and critical hit system. The temperature aspect involved the bar going up/down depending on the temperature of the surrounding environment. If the player was in a warm biome, consumed Tea, or stood next to a torch, lava, fire, campfire or life lamp (these were called "heat lamps" at the time), the bar would go up until it reached the top of the meter. If these conditions were not met, the bar would gradually drop until it reached the bottom of the meter. The critical hit aspect of Vitality worked in conjunction with the Calefaction skill. The higher the player's Vitality bar, the more damage a critical hit would do. Vitality was removed in 2.4. The temperature mechanic was completely removed from the mod, and Battle Rage took the critical hit part of Vitality. |
已移除魔咒[edit | edit source]
风怒[edit | edit source]
Windfury was an enchantment that could be applied to scythes. Windfury had a maximum level of III. Holding a scythe with Windfury I/II/III would give the player Speed I/II/III, respectively.
Windfury was removed in 3.0.
The following were the requirements for enchanting a scythe with Windfury based on the old infusion system, which also no longer exists.
Enchantment | Infusion Level Requirement | Enhancer Required (x4) | Power Stone Required |
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Windfury | Level I: 1 Level II: 31 Level III: 71 |
Speed Enhancer | Radiant Power Stone |
其他已移除特性[edit | edit source]
冻伤[edit | edit source]
Freezing to death was a game mechanic accompanied with the Thermal Bar. Whenever the temperature meter dropped to zero, a screen effect that resembled ice would be placed on the player's screen and the message "You need to warm up!" would be displayed in the chat. The player would also slowly lose health while this was occurring. The only way to stop it is to engage in activities that would increase the Thermal Bar, including consuming Tea, standing near a campfire, or by wearing a full set of Thermal Armor.
The Thermal Bar, and thus this mechanic, was removed shortly after its implementation due to its unpopularity.
维度生成[edit | edit source]
Mysterium was more mountainous, with gigantic ravines going down (much like Overworld ravines). The older gen also had caves. The dimension was more natural than the current chunky generation. Was changed in 2.3.
- Random Mystite Lamps could also be found generating around the dimension in 1.0 but were removed in the next update.
The Abyss was originally more flat but it had mountains that would hit block limit. Was changed in 1.1.
The Haven's gen was changed 3 times.
- In 1.0 grass was lime green and the dirt was brown. Islands were also smaller and closer to the void.
- In 1.1 to 2.3 the color of the grass was changed to cyan blue. Islands also got bigger.
- In 2.4 the color of the dirt was changed to purple.
Precasia was flatter and generated Cycade Trees in 1.0.
Runandor was also more natural, with random spotches of land sticking straight up in places. Was changed in 2.3.
独特的技能大师界面[edit | edit source]
Skill Masters used to have unique, colored guis individual to the skill master. Starting in 2.4, the guis were all replaced with a single gui that all Skill Masters share.
keepAllInventory和keepNoInventory[edit | edit source]
In 2.2, the gamerules keepAllInventory
and keepNoInventory
were implemented. They were supposed to be used with a new Augury-based death system due to the then-developer having issues getting it to work with keepInventory
. As a result, these gamerules were created to override keepInventory
's function. keepAllInventory
was to function as keepInventory
normally did (keep all items on death) and keepNoInventory
would stop the death system from functioning.
However, the death system was unimplemented and although these gamerules remained, the only on-death change added was the Intervention enchantment.
In Tslat 1.1, these gamerules were removed, and keepInventory
became functional again.
伤害限制[edit | edit source]
In 2.3.10, a damage limitation was added in order to reduce the impact of overpowered weapons added by third-party mods that were popular at the time. It was listed as limiting all damage to AoA mobs using non-AoA weapons, and could be disabled with a configuration option. However, the damage limitation that was implemented was inconsistent with this. It limited all damage, including that of AoA weapons, and that of non-AoA weapons used on non-AoA mobs.
It was removed in an unknown Tslat version due to its inaccuracy and unpopularity.
Boss掉落狩猎等级[edit | edit source]
Bosses used to drop large amounts of Hunter experience when killed by players at or above Hunter level 30. Players who were below level 30 did not get any experience.
This was removed in 3.0 due to being unnecessary, confusing, and easy to abuse.
AoA公告板[edit | edit source]
Main article: AoA Notice Board
鞘翅削弱[edit | edit source]
Starting in 3.0, when the player used the elytra in any dimension (not just dimensions added by the mod), the elytra would degrade significantly faster than normal. The Unbreaking enchantment could slow this faster degrade.
This was removed in 3.2, presumably due to being confusing and generally unpopular.
Modding API[edit | edit source]
A modding API was added in 3.0 to allow other mods to interact with AoA in a more direct way. The API was removed in 3.3, as parts of the source code itself was made more accessible to other mod developers (see Third-Party Mod Integration/Making an Addon).
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- ↑ https://discordapp.com/channels/434160774546456590/434160774546456594/475770725802704906
- ↑ 2018年11月8日02:01(UTC)在官方Discord服务器的general chat channel频道中提到。
- ↑ https://discordapp.com/channels/434160774546456590/434160774546456594/616374051287465988