The Rune Templar Minigame is a minigame from the Lands of Runandor.
To play this minigame, the player has to locate a Rune Templar. In normal play, they can be found in their underground Runic Rooms in Runandor. There are four color variants of this minigame: Red, Blue, Yellow and Green. Depending on the color of the minigame dictates the individual components of the minigame.
To start the minigame the player has to have both a Runic Energy and either a Fire Rune, Water Rune, Energy Rune or Life Rune + Poison Rune. Depending on the color of the minigame will determine which color of rune the player requires. With the Runic Energy in the player's hands, they must then use it on the Rune Templar. If done correctly, the Runic Energy + runes will be consumed, the Rune Templar will light up and a bar will appear on top of the screen.
When activated, the Rune Templar mob will have full health and will gradually start losing it. A Rune Templar has 400 (×200) health max. During the minigame, the Rune Templar will spawn Runic Lifeforms. Whenever there are Runic Lifeforms near the Rune Templar, the Rune Templar will start healing. In order to win the minigame, the player has to let the Rune Templar's health deplete to zero, meaning the player must defeat the Runic Lifeforms along the way.
The color of the Runic Lifeform determines its abilities.
Once its health reaches zero, the Rune Templar will deactivate and drop the reward.
The rewards for this minigame are:
|Mega Rune Fragments||1||100%||The color of the fragment depends on the color of Rune Templar. The fragments are used to make the Mega Rune Stone which is used to spawn Clunkhead.|
The Hydrolisk Minigame is a minigame from L'Borean.
To play this minigame the player has to use a Pure Water Stone on a Hydro Table. In normal play this can be found on the Hydro Platforms in L'Borean. Upon using the Pure Water Stone, it will be consumed and a Hydrolisk will spawn in.
In order to win the minigame, the player has to defeat the Hydrolisk. From the start, the Hydrolisk will have a shield making it immune to damage, so the player must deactivate this shield first before the player can start damaging the Hydrolisk. The Hydrolisk will spawn Hydrolons to assist it while its shield is up. To deactivate the shield, the player has to defeat the Hydrolons and obtain the Hydro Stones as drops from them. Then with the Hydro Stone in the player's hands, the player must use the Hydro Stones on the shielded Hydrolisk. After using enough Hydro Stones on the shield, it will deactivate.
After the shield is deactivated, the Hydrolisk will no longer spawn Hydrolons. Instead, it will place down water blocks. The Hydrolisk also gains the ability to rapidly heal in water. Once the shield is down, the player can begin damaging the Hydrolisk. Once its health reaches zero, the Hydrolisk will be defeated and the player will have won the minigame.
The rewards for defeating the Hydrolisk are:
|Hydroplate Armor||1||100%||The Hydrolisk will always drop one piece of the Hydroplate Armor when defeated.|
The dimension Immortallis contains several minigames played during the player's time there. Beating the minigames in Immortallis grants the player access to the next room in the dungeon.
A gold-collecting minigame exists in rooms 2 and 6 of Immortallis. The objective of this minigame is to collect gold and deposit it into the gold accumulators.
To play this minigame, the player must defeat Goldums/Goldus' and obtain the Impure Gold/Pure Gold from them respectively, and deposit the gold in the Gold Accumulator/Pure Gold Accumulator (depositing can be done by using the gold on the accumulator). The player can only have one gold on them at a time, attempting to collect more will not work until the player has deposited the original gold. The player must deposit 5 gold in order to beat the minigame and progress to the next room. The amount of gold having already been deposited is kept track in the Pluton tribute bar.
A mob-fighting minigame exists in rooms 4 and 8 of Immortallis. The objective of this minigame is to defeat 25 mobs.
To play this minigame, the player must simply defeat 25 mobs provided in the room. In the 4th room, these include Skelekytes and Skeledons, while in the 8th room these include Urvs, Ghastus', and Visages. Once 25 are defeated, the player will unlock the way to the next room. The amount of mobs having already been defeated is kept track in Erebon's tribute bar.